Men and the species of Drekh'nar once lived peaceful together on Earth, both not far away from reaching the stars with spaceships. Sadly, a misunderstanding led to war before these dreams could be realized.
However, after a long and bloody battle, a peace treaty was created. This treaty forced mankind to go underground, while the Drekh'nar could stay on the surface of Earth.
Since then, ages have passed. Both species haven’t seen each other and for many people, the Drekh'nar are just legends. Mankind has lost the most of its technological knowledge, but it has developed a civilization based on respect and belief.
However, some people are still striving for more. One of them is Ahna, priestess in one of the underground settlements. Ever since she was young, she was interested in the old stories, in dreams of Sky and Stars. Her whole life she has researched on a legendary book once written by Yron shortly after the war: The Book of Stars.
Most people think that this and the other books of Yron are lost since centuries, but Ahna does not. Indeed she has found hints that may lead to the discovery of the Books of Yron - and therefore to the re-discovery of Earth and Space.
If you will help Ahna and find the Book of Stars in the depths of mankind's cave.
Requirements:
· OS: Win XP/Vista
What's New in This Release: [ read full changelog ]
NEW FEATURES:
· many new side quests (now 40+ handcrafted quests, including new quests types)
· a separate dungeon (The Forgotten Realm)
· the starting weapon of new characters (not the presets in quickstart mode) now reflects
· their best weapon skill (i.e. if you're good in using firearms, you'll start with a firearm)
· temporary resistances (work the same as items with inherent resistances, but only
· for a certain number of turns)
· more and more precise level feelings
· several new monsters and monster variants
improved monster AI:
· they can now move diagonally (like the player) ...
· ... and they try diagonal moves first, to ensure that they do not waste a move
new monster special attacks:
· DrainPP (reduces player's PP)
· DrainSTR (transfers player STR to enemy HP; replacement of the older "weaken")
· "information only"-NPCs without a quest can give rewards to the player as a gift
· new diploma system with ranks
· many new items (incl. two-handed weapons and new item types: shields and shoes)
INTERFACE:
· you can freely bind items and chants to the function keys F1 to F12 ...
· ... but the "Quick Consume"-function has been removed for this
· killing monsters during hunting quests now shows how many monsters of the
· current type need to be killed for the particular quest, as well as the
· number of the quest
· more information about monster special attacks
· resistances (both temporary and of wearable items are shown in status area
SDL-mode only:
· now also available in 1024x768 resolution (also in cropped mode for
· 1024x600 Netbook resolutions)
· switching between resolutions and between window/fullscreen mode is possible
· without restarting the game
· some messages are shown in a smaller (7x12) font
· the iconbar with the quickkeys can be moved freely by pressing the right
· mouse button anywhere in the window
· a character portrait (depending on selected profession) is shown next to
· the status bars
· every status bar shows a short description (just HP, PP and STR) on the
· bar
better status icons for effects and (new) resistances; color codes:
· red inner frame: negative effect (like poisoned, blind etc.)
· blue inner frame: resistance (temporary or from equipment)
· green inner frame: positive effect (like bless etc.)
· improved spell icons
· optimized healthbar of monsters
· new GFX for confusion
· the minimap frame is now circular (instead of being rectangular)
· the markers on minimap are circles, too (and changed color of NPCs to gold)
· the minimap is now also shown in DLV1 (temple and outskirts), but displays
· only positions of NPCs, traders and staircases there
· you can click on the + icon of the minimap to open a bigger minimap of the
· whole level (drawn in ASCII)
· texts of books and scrolls are shown like in console mode (this is less
· beautiful, but is faster, saves memory and my time; the introscreens of
· chapters and interludes are still shown using the nice graphics).
Console-mode only:
· status modifications are shown in red (negative) or green (positive) at the
· left side of the screen ...
· ... resistances are shown in cyan at the right side of the screen
· the title screen contains a hint that players should switch on NumLock
· ice is now shown in lightcyan and cyan
BUG FIXES:
· allocated memory of loaded pictures was not freed correctly, which made the
· game consume more and more memory until it crashed -fixed, thanks to Krice
· lanterns did only enlight one corner of dark rooms (I simply forgot to
· check this for all corners; thanks to neadlek in the LR forums for reporting
· this bug)
· picking up items did not increase the turn counter
· sometimes the staircases in DLV 19 were created within a wall
· when you had negative or zero humility, but 100% divine rage, the amount of
· inflicted damage to an enemy was undefined, leading to strange results
· additionally, if the damage inflicted would be 0, it would instead increase
· the enemy's HP
· sometimes the player marker on the minimap was covered by NPCs, traders etc.
· the Weapon Smith in DLV 5 did never appear (typo in monsters.txt)
· the efficiency of the "Ring of Speed" was undefined (bug in items.txt)
· quest 6/6 could not be solved, 'cause I forgot to include the quest requirement
· in quests.txt
· non-quickstart characters start with a weapon depending on their highest weapon
· skill
· the quickstart preset "female monk" should start with a "Rusty dagger" as weapon,
· but this weapon did not exist (forgotten to add to items.txt)
· it was possible to get endless "Eris' Key"s as long as it was not yet identified
· Drinking "Meteor" was successful, even without solving Ahna's main quest
· description of beer fits now into the item info window
· harvesting big mushrooms created small mushrooms and vice versa
· buying preparation courses in academies did only cost 1 Credits, regardless what
· was shown
· item information did sometimes show "unknown ..." as name
· when offering money to the gods, the amount was not processed correctly if the
· player accidently entered a space at the end
· lots of corrections in several texts** thanks to Brian Jeffears aka getter77
· for proof reading **
BALANCING:
· 1% less monsters in all difficulties
· respawn rate decreased
· "Guards uniform" now requires level 4, "Refined Suit" requires level 5
· decreased the Move-value of preachers by 1
· increased preachers GP and WP by 1
· decreased lavabee's GP and AP by 5
· decreased Flicker's HP by 10 and AP by 1
· number of flickers to hunt in the flicker hunting quest reduced by 10
· "big" monsters have 3 WP, 3 AP and 10 HP more than standard monsters
· "strong" monsters have 6 WP, 3 AP and 15 HP more than standard monsters
· "mighty" monsters have 8 WP, 6 AP and 30 HP more than standard monsters
· HP of all unique monsters increased by 100
· increased the probability of finding rare items by digging
· fire inflicts 10 times more damage on monster hives than before
· fire resistance also protects from lava
· "Creyas" now only wants 5000 (instead of 35000) Credits for his offer
· price of most arrows and bolts (ammu for bows etc.) reduced by 10
· amount of arrows and bolts in a package increased by 50%
· level 10 does now contain traders, too
· enemy ice attacks and waiting enemies totally block player's attacks
· the efficiency of all food has been decreased (usually by 200); rye-bread
· removed
· the formula for calculating the price of preparation courses (academy) has
· been changed; it is now CLV*345+(EXP/3) --> makes prices more predictable
· and prep.courses expensive, but finally affordable at all
· removed trapdoor in DLV 2
· increased "Ronda Garnder"'s move value by 1
· most monsters now have their individual PP value; and most standard monsters
· have a rather low PP of 1 or 2 (thus allowing only 1 or 2 special attacks)
· holetoad's HP increased by 3; they can now also use water attacks
· caveworms drain STR
· rebalanced various items
· longswords, claymores and some other swords are two-handed now, as well as
· all lances and all bows (except the smaller crossbows)
· CLV cap is 20; LevelUps occur faster
MISC:
· size of dungeon levels is reduced (1/2)
· size of savegames reduced to about 300KB
· changes to the layout of several dungeons
· many changes to existing quests and NPCs
· mushrooms have been moved to the outskirts
· quickstart screen shows estimated difficulty of character presets
· help screen now contains information on configuring the quickbar and a full
· credits list (artwork, music etc.)
· "rangers" now start as "archers" and can become "rangers" by obtaining a
· diploma
· enchanters start with already learned spells (in earlier versions, you had
· to study the crystals in your inventory first)
· the context sensitive help screen shows a hint if the current weapon has a
· magical bonus which can not yet be used due to a low weapon skill
· lambdarogue.exe now contains an icon and version information
· each god has its own greeting style
· items can require the character to be male or female in order to be equipped
· the "library"-trader in DLV 1 now resides inside the library