In KickleC, the goal is to collect all of the Dream Bags from within each level while carefully avoiding the various enemies and other hazards that you may encounter.
Many of the Dream Bags will initially be inaccessible, and will require that you build bridges across the open water using ice blocks and logic. You can create new pushable ice blocks by freezing Noggles (those blue blobby looking creatures).
You can also create or remove pillars while over certain platform types--which are useful in stopping moving ice blocks, shielding yourself from enemies, and so on. Ice pops can be collected for points (the time remaining at the end of each level is also added to your score), and extra lives can be collected on certain levels. Finally, power cells exist on certain levels which, if activated, will instantly freeze all freezable enemies on the screen.
Here are some key features of "KickleC":
· 85 action-packed levels ranging from simple to intense
· Five different worlds, each with its own style and end-level objects
· Seven different enemies, each with their own strengths and weaknesses
· Eight different platform types, each of which affects how Kickle completes the level
· Options for altering gameplay elements (timer, lives, resolution, controls, sound, etc.)
· Auto-password feature so you can continue from where you last left off
· All new, modernized visuals and sounds while maintaining the original feel
Requirements:
· OS: Win XP
· CPU: 1.4GHZ
· RAM: 128MB
· 32MB Video Card
· DirectX 9.0C
What's New in This Release: [ read full changelog ]
· Created levels 6 to 16 of World 3
· Created levels 6 to 17 of World 4
· Created 5th world containing 18 more levels
· Fully integrated sound and music across the game
· Modified numerous existing levels to improve features
· Replaced original "World Overview" elements for Worlds 3 & 4
· Fixed bug with specific instances of frozen enemy and player collision
· Fixed glitch when loading levels via password
· Fixed bug with rare instances of player death via hammer and ice
· Disabled ability to end turn via SPACE to prevent accidental death
· Added one additional speed to SPINY enemy to recreate various levels
· Fixed minor visibility issue with SPINY enemy objects
· Fixed minor glitch in SPARKY enemy texture under certain circumstances
· Fixed several rare glitches in hammer/object collision
· Fixed collision detection between Ice Pop objects and Cannon Fire
· Modified and improved handling of Dream Bag collision with Ice Blocks
· Improved and resolved several small glitches in Title/Options screen
· Numerous adjustments and improvements throughout the gamehen time runs out