It's another 48-hour contest entry! There's a real strange indirect mechanism for playing this game which adds nothing to the gameplay, but I think one of the themes that didn't quite win was 'Indirect Interaction', so I threw it in anyway. It's still kind of fun, and contains some pretty puzzling challenges! Have fun while playing!
Here are some key features of "Habitat for Horror":
· 18 increasingly puzzling levels
· Fusebox madness
· The most interesting song you will hear this week. C, H, U, D!
· A button to switch that music off