Dragonshard US Patch description
Dragonshard takes place at time when the world of Eberron is in chaos.
Dragonshard will be the first game set in the exciting new D&D campaign setting, Eberron, a cinematic and war-torn world of action, adventure and intrigue where fantasy meets magical technology. Dragonshard will incorporate classic role-playing themes, a powerful and dynamic real-time strategy engine all woven together with a rich storyline involving a global conflict for an immensely powerful artifact with the power to change the fate of Eberron itself.
Eberron details a land composed of a dark underworld ruled by monsters and demons, and a surface world home to the civilizations of humans, dwarves, halflings, gnomes and more. Surrounding the world is the Ring of Siberys, a multi-colored belt of crystal shards and a source of tremendous magical power. These "dragonshards" occasionally fall to earth and are the cornerstone of all magic on Eberron.
Dragonshard
takes place at time when the world of Eberron is in chaos. Three forces are vying for control of a massive dragonshard, known as the Heart of Siberys. The ancient artifact has come to rest in a mystical part of Eberron known as Xen'drik; once home to ancient and powerful civilizations; it is now a place of mystery and monsters. Shielded by a circle of high mountains and blanketed by never-ending tempests and blizzards, this region has been shunned for millennia but now is waking up!.
Here are some key features of "Dragonshard German Patch":
· The First DUNGEONS & DRAGONS Real-Time Strategy Experience
· The first D&D game from the all-new Eberron campaign setting
· Groundbreaking game design with two levels of interconnected action: dramatic RTS war above ground and critical RPG-styled battles in dungeons below
· Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts
· Unit development based on 'Experience Points', allowing players to "level up" units — an added RPG twist to the classic RTS gameplay structure
· An innovative village grid system — the "Nexus System" — where choice and placement of buildings can specifically affect units’ powers
· Co-op and head-to-head multiplayer modes
· Three warring factions (in multiplayer modes), each with its own history, campaigns, unique strengths… and weaknesses.
· Game story by Eberron creator Keith Baker
· A variety of threatening environments, all with the "Hyper Terrain" feature, creating real-time terrain deformation in the wake of unit movements