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  • Home > Games > Freeware Games
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    Dink Smallwood 1.08

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    Downloads: 1,895  Tell us about an update
    User Rating:
    Rated by:
    Good (3.3/5)
    19 user(s)
    Developer:

    Genre / Price:

    Filesize:

    Last Updated:

    Category:
    Robinson Technologies | More from this developer
    Action/Adventure / FREE
    15.30 MB
    January 9th, 2010, 16:25 GMT [view history]
    C: \ Freeware Games

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    Dink Smallwood description

    Explore a magical world and help a boy become a man.

    Explore a magical world and help a boy become a man.

    Seth's humor has been called 'strange', 'weird' and even 'satanic' by one christian webpage. See for yourself! Includes "Mystery Island" a Dink Module (or DMOD) that continues the game.

    What's New in This Release: [ read full changelog ]

    · Support for high-color (-truecolor parameter).
    · Support for windowed mode (-window parameter).
    · Dink moves at a normal (slower) speed on faster computers.
    · The 1-pixel row above the status bar now draws sprite graphics.
    · Dink can no longer walk around the edges of the screen during a screenlock.
    · Time for save game correctly displayed (2:05 instead of 2:5).
    · The first tile on the fire and water tile pages animate correctly.
    · Variables are no longer shared between two instances of the same script.
    · Variables can begin with another variable stub (i.e. &goldtemp will work with &gold).
    · Dink's map position appears correctly after warps.
    · &missle_source is defined for all attacks, not just missiles.
    · Properly exits when closed with Alt-F4.
    · Corpses appear as the same size as the living sprite.
    · Scrolling now appears on 1-pixel rows and columns near status bar.
    · "dnotalk" script is run if no sprites are around when Dink talks (not required).
    · "dnomagic" script is run if Dink tries to use magic without arming any (not required).
    · "button4" script is run when the user hits the enter key (not required).
    · "button7" through "button10" scripts will be run when extra gamepad buttons are pressed.
    · Removed extra space in "I'm gesturing wildly to no avail!"
    · Framerate can no longer exceed 83 FPS (to fix problems with vsync disabled).
    · &return is a built-in variable that stores the last return value of any function (built-in or custom).
    · Level-up no longer lost if in inventory screen, fixed several other experience count issues.
    · Status is drawn on load so the magic-level is always displayed.
    · Dink's speed reset to normal (3) on load to prevent 'hyper-sword' bug.
    · Fixed issue of a phantom keyboard key causing the Map to not be displayed.
    · Custom functions can have up to 9 arguments, stored in the built-in variables &arg1 through &arg9.
    · ffcreate.exe will only include .bmp files (to prevent the .ff file including itself in an infinite loop of hard-drive punishment).
    · Restoring game will not redraw status bar if it wasn't drawn.
    · Fixed issue of loading regular bmp sequences over top of previous sequences (before the animation would be 'corrupt').
    · Removed screenlock on restart game
    · Dinkedit: several spelling/grammar fixes

      


    TAGS:

    magical world | explore world | mystery island | dink | smallwood | magical



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