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What's new in Stella 4.6:
- Finally fixed fullscreen rendering issues on some OpenGL implementations in Linux (mostly Intel-specific). Basically, the concept of 'dirty updates' has been removed; the window is now updated continuously. This may also fix issues some people were having with triple-buffering in Windows Direct3D, etc.
- Fixed sound corruption that happened when running a ROM for the first time. This was most obvious under OSX, but occasionally happened on other systems too.
- Reverted some minor C++11 features (std::regex and cbegin/cend iterators) in a few places, since otherwise GCC 4.9 is required to compile Stella, and it isn't available on many systems yet. These changes allow Stella to be built with GCC 4.8, which is present in the latest 'long term release' of Ubuntu.
- Fixed error messages on state loading; sometimes multiple messages were being added together and displayed.
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