Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games.
There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect amongst others.
The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Aaron Giles is the current coordinator of the project.
What's New in This Release: [ read full changelog ]
· [Crash/Freeze] Atomiswave-based games in naomi.c: Game gets stuck in boot process.
· [Documentation] samsh5sp & clones: according to title, year is 2004 not 2003
· [Crash/Freeze] -burnin causes crash in vector games
· [Multisession]: Hang after loading via internal UI (multisession)