- Games Blog
- By Radu Haulica
- January 19th, 2015
People Are Already Teaching Robots How to Wipe Us Out with Starcraft
Having the apocalypse come through Starcraft is both very cool and lame at the same time, in a puzzling way
- Games Blog
- By Andrei Dumitrescu
- June 18th, 2014
EU IV – Wealth of Nations Diary: Constant Strategy Expansion and the Learning Process
Players might need more time to enjoy their favorite games
- Games Blog
- By Andrei Dumitrescu
- April 15th, 2014
Rome II - Hannibal at the Gates Diary: The AI Succeeds Tactically, Fails Strategically
The Creative Assembly has more work to do on this element of the strategy title
- Games Blog
- By Andrei Dumitrescu
- February 25th, 2014
Hearts of Iron IV Will Make AI More Adaptable, Says Project Leader
The team is working to add excitement to World War II
- Games Blog
- By Andrei Dumitrescu
- February 21st, 2014
Middle-Earth: Shadow of Mordor Is Designed for Xbox One and PlayStation 4, Says Game Director
The Nemesis system will be downsized on current-gen consoles
- Games Blog
- By Andrei Dumitrescu
- December 7th, 2013
Future Xbox One Games Will Benefit More from Cloud Features, Says Microsoft
The console opens up new possibilities to developers
- Games Blog
- By Andrei Dumitrescu
- October 11th, 2013
Total War: Rome II Patch Four Has 175 Improvements, Is Live
The team is already working on a new update to move to beta
- Games Blog
- By Andrei Dumitrescu
- October 11th, 2013
Thief’s AI Behavior Is Critical to Its Success, Says Developer
Players will see guards looking for and chasing their characters
- Games Blog
- By Andrei Dumitrescu
- September 9th, 2013
DayZ Gets New Artificial Intelligence System for Zombies, Says Developer
The undead will be able to better spot and track the player
- Games Blog
- By Andrei Dumitrescu
- August 9th, 2013
Total War: Rome II AI Personalities Tend to Behave Historically, Says Developer
The team wants them to have the same restrictions as the player
- Games Blog
- By Andrei Dumitrescu
- August 3rd, 2013
Europa Universalis’ IV A.I. Has Better Understanding of Diplomacy, Tactics
The computer knows how to handle peace negotiations and how to merge armies
- Games Blog
- By Andrei Dumitrescu
- August 3rd, 2013
Total War: Rome II Has Special Siege Focused Artificial Intelligence, Says Developer
The computer knows how to flank enemies using the various street routes
- Games Blog
- By Andrei Dumitrescu
- August 2nd, 2013
Xbox One Drives AI Capabilities Up to 600%, Says Forza Developer
The team can create a more realistic driving model for computer opponents
- Games Blog
- By Andrei Dumitrescu
- August 2nd, 2013
Total War: Rome II’s A.I. Knows When to Retreat, Says Lead Designer
The player can use difficulty levels to alter its behavior
- Games Blog
- By Andrei Dumitrescu
- June 19th, 2013
Call of Duty: Ghosts Developer Lacks Access to Final Versions of Xbox One and PS4
The team is making more progress on graphics than on AI
- Games Blog
- By Andrei Dumitrescu
- March 28th, 2013
Gears of War: Judgment Diary – Stay Out of My Way
The arena battles are somewhat cheapened by poor companion choices
- Games Blog
- By Andrei Dumitrescu
- February 13th, 2013
Aliens: Colonial Marines Diary – I Was Made to Follow
Shooters need to make the player the leader of the pack