The games offer an experience similar to GTA titles, with a profound Japanese influence

Feb 24, 2014 20:46 GMT  ·  By

Yakuza series Producer Toshihiro Nagoshi has revealed that the Yakuza games stemmed from the desire to make something entirely different from other titles on the market.

"Originally, what we intended to do was to set out to create a game belonging to a genre that's quite rare—and that was how the Yakuza series was born," he shared in an interview with Siliconera.

He added that the team looked at everything that was available on the market "in terms of game universes, in terms of game genres," and they studied all the different ways in which gamers enjoy those titles.

"At the time, in Japan there were already set notions as to what kinds of games would sell, and what kinds wouldn't, and so what we wanted to do was to prove that it was possible to create something different, something fresh, and still do well. It was with those thoughts that we began the Yakuza game project," Nagoshi revealed.

He concluded by saying that all the games he'd worked on, even before Yakuza, were always a gamble, and that over time, his confidence grew and he became convinced that working on games with passion would deliver good productions and would be met with success.