The team wants to make all skills important to a group of gamers

Oct 22, 2013 06:30 GMT  ·  By

Ryan Barnard, the game director working on The Division, says that his team is using extensive player tracking in order to make sure that everyone engaged in the experience deals with others who have similar interests.

He tells Edge that, “Are you someone who likes to PvP? Are you someone who doesn’t PvP at all? Do you craft, do you do group activities? That will all be known, so when you go to join a group it’ll not only fit you by who’s available around your level but also by preferences.”

The Division wants to give players almost unlimited freedom to choose their skills and aims to make everyone feel unique based on what they can contribute to a challenge.

The game will take place three weeks after a calamity hits New York and will be offered on the PC and on next-gen devices in late 2014.