Gamers will need to learn the layout and the levels

Jun 19, 2013 00:41 GMT  ·  By

There are video games that allow players to complete playthroughs during which no one is killed but the team working at Eidos Montreal on the new Thief is taking the concept one step further, giving gamers the options to get through the story without knocking out any characters.

Very capable veterans of the series will be able to avoid ever triggering an alert if they are careful and read the level design in all the right ways.

Daniel Windfeld Schmidt, the lead level designer, tells ShackNews, “at the end there is a tally screen that show you completed the mission without knocking anyone out or killing anyone – and a second one: completed without causing any alerts.”

The new Thief 4 will be launched on the PC, the Xbox One and the PlayStation 4 in 2014.