The game can be hard to complete but always plays fair

Dec 4, 2013 18:26 GMT  ·  By

James Everett, a designer working on Splinter Cell: Blacklist, says that he sees Dark Souls as one of the most fascinating modern game experiences and that it inspired the way his team changed the mechanics of the series.

He is quoted by GamesIndustry.biz as saying that, “If Dark Souls was genuinely frustrating, you wouldn’t go back to it”

He adds, “even the hardest challenges, so long as player feels and knows that they can learn from each failure, and that the challenge is surmountable in some way, shape, or form, those are the best games in some ways.”

Splinter Cell: Blacklist had plenty of tough situations for players to navigate and Ubisoft Toronto introduced a number of action-focused mechanics.

The team was trying to make sure that all those players who failed to progress via stealth had a way to complete levels and see the story play out.