The team is creating a PC-focused party-based game

Jul 8, 2013 23:31 GMT  ·  By

Chris Avellone, one of the main developers working on Project Eternity, says that his team is not interested in taking the core experience of the game to consoles, regardless of the computing power they can offer.

He tells Eurogamer that “I wouldn't want to change the format for how Eternity is presented and the more Windows-focused aspects of it, because I think that's what makes Eternity what it is.”

He adds, “So I don't believe it would go to the console arena for that reason.”

Since it was funded via Kickstarter, Project Eternity was described as a PC-focused, old-school experience that traditionally never found an audience on Microsoft, Sony, and Nintendo platforms.

The role-playing title will be launched in 2014 and Obsidian already plans to deliver an expansion for it after release.