The team is creating more content than it originally expected

Feb 8, 2014 03:16 GMT  ·  By

The team working on the new Pillars of Eternity at Obsidian does not yet know exactly how big the game world will be or how long players will need to experience all the content they are currently planning to introduce.

Josh Sawyer, the leader of the team working on the role playing title, tells Eurogamer that, “We want to make this a very big game, and right now it is a very big game. I have no idea what the final hour output is going to be - I'm not even going to guess at that ... because I know better than to say.”

Obsidian has funded the game via Kickstarter and has received a lot of money from fans, most of which will be used to more content than the team that originally envisioned.

This means that Pillars of Eternity will take longer to create than originally projected and that gamers will have more adventures and more classes to explore.