Hardcore players should not be the only ones having fun

Aug 7, 2013 06:11 GMT  ·  By

Jade Raymond, the leader of the studio in Toronto working on the new Splinter Cell, says that all coming first-person shooter franchises need to broaden the audience for their multiplayer modes in order to sustain long-term interest.

She tells DigitalSpy that, “I think a lot of them are intimidating to people, unless you’re an amazing first-person shooter player, you probably don’t want to go online for most of those games and even try them.”

The biggest shooters of the fall will be Battlefield 4 from DICE and Call of Duty: Ghosts from Infinity Ward and both of them are long-running franchises that attract very capable and skilled gamers.

The problem is that a limited number of newcomers is willing to play long enough and endure death and losses in order to get the abilities they need to compete.

Splinter Cell: Blacklist will be launched on August 20 and the multiplayer focuses on Mercs versus Spies.