The developer also says that current console and PC architecture enables a lot of optimization options

Oct 6, 2014 14:59 GMT  ·  By

With visuals getting more and more impressive every year, there is a point of saturation at which you can't sell a game on graphics alone, and even Crytek, the famed developer that set the benchmark for first-person shooter visuals with Crysis, acknowledges that you need more in order to wow gamers nowadays.

"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people. That said, there's still enough areas to explore and we will definitely keep pushing the boundaries as much as possible," Crytek's Principal Rendering Engineer Nicolas Schulz told DSOGaming in an interview.

Crytek's proprietary engine, CryEngine, is one of the most powerful available to game makers today, but for the time being, the hardware limitations will impose a limit on what can be achieved, with consoles struggling to achieve 60 frames per second at 1080p resolution, and high-end PCs being far from being able to pull of the same feat with 4K resolution, which is apparently the next milestone for the gaming industry.

"This is very quickly saturating the available bandwidth. The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques," Schulz continued.

The company is looking to launch its former Xbox One exclusive action-adventure video game, Ryse: Son of Rome, on PC on October 10, packed with all the DLC released in the interim and stripped of all microtransactions.