The team plans to create a realistic space simulation

Apr 4, 2014 01:16 GMT  ·  By

The development team at Frontier working on the new Elite: Dangerous says that they are aiming to deliver a very realistic space-based experience, which will mean that real astronomical info will be used as much as possible to create the game world.

This means that distances between celestial bodies and their sizes will be correctly scaled in order to give players a sense that the galaxy they are exploring is real.

Massively reports that the Frontier team explains that, "To give you an idea we're currently at 116,000 stars from various catalogues and includes pulsars and black holes as well as main sequence stars. Exo-planets are the other big import which we're about to start working on."

At the moment, Elite: Dangerous is in alpha state and the team is working on the docking tutorial and on creating new designs for classic space stations that were created in the original title.

The space sim is designed to allow gamers complete freedom, meaning that they can choose their preferred spaceship and alternate careers at will, including piracy, mercenary work and trading.

Elite: Dangerous is at the moment set to be launched on the PC at some point in 2014 and is designed to support virtual reality using the Oculus Rift.