There are plenty of options to make each game unique

Aug 10, 2013 14:41 GMT  ·  By

The computer controlled opponents in Divinity: Dragon Commander can be very tough and smart, especially when they have a small advantage in terms of early available units or superior cards (don’t forget to play on the Hard setting).

But there’s nothing better than running a custom multiplayer campaign against a fellow human players, choosing the game settings that best match the experience those involved want and the time they have to spend in the game.

Larian Studios allows players to shift the focus of the Divinity: Dragon Commander experience on the cards or on the real time battles, depending on their preferences, and regardless of the choices the gameplay continues to be satisfactory.

I played against a friend who literally did not use any cards during our whole match but bought enough troops and mines and factories to almost drown me with his forces, even as I tried to cripple them.

Earlier I joined a session with the development team where one of its members mixed a fast moving assault with some boosts to his troops to take my capital in five turns and leave me literally no chance of getting back in the match.

Two human players are enough for a solid four way experience, as two computers can offer stiff challenge in the initial stages while allowing the real world gamers to lead the experience and decide the final outcome.

On top of all this the real time battles are still tense and micro-management intensive and using the dragon in order to take out enemy weak spots is even more important when facing another player who can summon his own flying beast.

Divinity: Dragon Commander is a very good game, both in single player and multiplayer, and all players should appreciate the variety that Larian Studios has built into the game.