Apr 5, 2011 12:40 GMT  ·  By

We already established the fact that Crysis 2 allows for different types of players to have fun in its single-player and even in the multiplayer mode, going for strategies like the invisible predator or armored tank, so we're now talking about the new nanosuit worn by the playable characters and how its use becomes pretty addictive when going through the story.

Crysis 2, even if it practically bestows the player the same nanosuit as in the first two games of the series, Crysis 1 and Crysis: Warhead, has implemented quite a lot of upgrades, in order to make its use that much easier and that more fun.

Gone are the multiple modes that ranged from stealth to armor, speed or strength being replaced with just two big options, stealth and armor, while the others, ranging from the super sprint to the massive jump, are available in any of the two modes.

This streamlines the whole experience, with players being able to get access to their powers on the fly, without needing to sit, formulate strategies and plan for their changes in suit powers.

When engaged in intense firefights, this can really put you "in the zone" so to say, as you're using the suit to its full abilities, going into stealth to trick enemies, entering armor mode to take on more serious threats or just using the sprint and jump to back away from a dangerous situation.

Crytek, the developer of the game, also opted to throw in an upgrade system, which uses the remains of the dead aliens in the game to allow the playable character to upgrade his abilities with different powers, from super jumps to better suit energy regeneration or improved abilities.

After completing the game, Crysis 2 manages to leave a lasting impression on the player, and, after starting other shooters, you'll no doubt miss the great powers that were available thanks to Crysis 2's upgraded nanosuit.