Castle Crashers Creator Says XBLA Helped Indie Community Exist

The service allowed smaller developers to get a console audience

  Crashing success
John Baez, a developer at The Behemoth, says that the indie game community on home consoles would not exist without the Xbox Live Arcade service from Microsoft, which allowed a number of titles to promote themselves and become solid sale successes.

John Baez, a developer at The Behemoth, says that the indie game community on home consoles would not exist without the Xbox Live Arcade service from Microsoft, which allowed a number of titles to promote themselves and become solid sale successes.

The Castle Crashers developer tells the Official Xbox Magazine, “I think without a doubt the indie console community would not exist as it does today if Xbox Live Arcade had been dropped after the original Xbox iteration.”

“No other console hardware manufacturer has had the success of downloadable games that XBLA has had, and many smaller developers have shared in that success,” he adds.

Baez believes that Microsoft was not ready for the success that Xbox Live Arcade had and the number of developers who were willing to work with it, which caused some problems at first.

The Behemoth is currently working on BattleBlock Theater.

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