Gamers across all platforms are reporting connectivity issues, from bad hit detection to mid-match disconnects

Nov 7, 2014 15:04 GMT  ·  By

Call of Duty: Advanced Warfare is currently suffering from a lot of issues when it comes to multiplayer connectivity.

Developer Sledgehammer Games barely released the military first-person shooter a few days ago, and a large number of players are reportedly experiencing connection issues, ranging from lag to disconnects and defective hit detection.

A while back, Sledgehammer Games co-founder Michael Condrey mentioned that the game would launch with dedicated servers, but sadly, they're still missing and are currently at the top of the fans' requested features for future updates.

Complaints have been registered on Reddit, NeoGAF, the game's forums and even publisher Activision's Twitter account, and it seems that the problems are not specific to just a certain platform, and that none have been spared.

Most of the complaints seem to come from PC and PlayStation 4 users, which is likely rather a sign of the platforms' popularity than anything else.

Users are reporting mid-match disconnects, messages informing gamers that the multiplayer service is not available, massive lag, and bad hit detection, meaning that although on your machine you can see hits land, they game doesn't actually register them.

The game is using peer-to-peer connections for multiplayer matches, a practice which has been proven to be unreliable, especially when it comes to billion-dollar franchises geared toward multiplayer, as is the case of Call of Duty.

So far, Activision has said that it is aware of the problems and that they are being investigated. For the time being, there is no word on when players can expect the situation to improve.