The developer insists that the stuff discovered by explorers was incomplete, shared-world or placeholder assets.

Nov 3, 2014 15:59 GMT  ·  By

Developer Bungie insisted time and time again that it did not cut any content from Destiny prior to shipping it in order to package it at an additional price in the form of DLC.

Gamers all around the world criticized Destiny for its lack of cohesion, for failing to provide a compelling world for players to explore, and for feeling like a bite-sized morsel of what the crowds expected to find.

The fact that many explorers managed to find incomplete areas and that gamers discovered a lot of placeholder names in the shipped game, most likely showing where future content would be appended, got many people irked.

The high price of Destiny's additional content when compared to the base game raised a red flag for many people who expected a more enthralling science fiction experience.

"No. Eris and her story were built over the last three months, long after the game was done. For example for The Dark Below, that included the activities and the bosses and all of the polish of it," Bungie's Harold Ryan stated in an interview with Eurogamer, when asked whether there was any content cut from the original launch.

He continued that there was a lot of the shared-world content already on the discs that Destiny shipped on, in order to limit download sizes for people, and that there were a lot of unused assets stored for convenience, a lot of unfinished, work-in-progress areas that would be completed and polished in future expansions.