Mar 4, 2011 13:20 GMT  ·  By

Bulletstorm is a pretty great game, with a compelling story, great gameplay and, even if it does throw a lot of things at the player, stands out among the rest of the shooters we see today.

Another key feature for Bulletstorm is its graphics, more specifically the beauty of its environments.

Grayson Hunt, the protagonist, alongside his comrades are stranded on the war torn planet of Stygia, a former resort that has been overrun by monsters and tribal gangs.

The locations through which the game takes you highlight these events thoroughly, going from desolate caves to stunning dams and lakes, from crashed buildings to beautifully decaying vacation resorts.

This is where the input from Epic Games really shows, as Bulletstorm is able to make use of the company's Unreal Engine to its fullest, rendering a wide array of colors and locations, similar to last year's Enslaved: Odyssey to the West, another Unreal-powered game that we praised for its rich graphics.

The locations actually feel like they've been lived in and lead one into another pretty much seamlessly, sometimes with the help of a cleverly placed elevator or set-piece moment.

Sure, there are times when gray tones fill up the screen, but they're broken up by moments that make you forget that the game has arrived from the same studios that brought us shooters like Gears of War, often blamed for being too gritty and using the same colors over and over again.

Throughout Bulletstorm, in between killing enemies through imaginative ways thanks to the unique skillshot system, you should really take a few moments and enjoy the beauty of the environments rendered by the teams at People Can Fly and Epic Games, as it's definitely unlike many shooters we've seen before, not just through gameplay but also through its sharp locations.

If you still haven't played it, check out a brief video made by us, showcasing some of the most beautiful moments in the game.