The team at CCP has tried to impose an organic growth rhythm

Jun 25, 2013 23:31 GMT  ·  By

Hilmar Petursson, the chief executive officer at CCP, says that big developers tend to lose creativity and that his own EVE Online team has sought to grow slowly in order to make sure that they keep up quality of their work on the MMO.

The developer tells GamesIndustry.biz that, “A big company can become very dumb, very quickly. The larger the group of people becomes, the more you lose efficiency, fluidity, creativity, and innovation, unless you structure it very well.”

Petursson says that he started out during EVE Online development working on the 3D engine and has since then moved into the more abstract position of explaining strategy and what the MMO experience is all about.

CCP continues development of EVE Online while at the same time working on World of Darkness, an MMO based on the Vampire: The Masquerade universe.