Battlefield 3 Designer Also Criticizes Wii U's Slow Hardware

The Wii U's CPU is underpowered as opposed to the GPU or RAM

  The Wii U's CPU isn't that great
The lead designer of Battlefield 3 Armored Kill expansion, Gustav Halling, has also criticized the Nintendo Wii U's hardware performances, claiming that a lot of his fellow game developers have emphasized that its CPU is underpowered.

The lead designer of Battlefield 3 Armored Kill expansion, Gustav Halling, has also criticized the Nintendo Wii U's hardware performances, claiming that a lot of his fellow game developers have emphasized that its CPU is underpowered.

Nintendo has just released the Wii U last week and is currently getting ready to debut it in Europe and the rest of the world in the following weeks.

After Metro: Last List developer criticized the platform's CPU, Battlefield 3 dev Gustav Halling also emphasized the underpowered hardware backing the Wii U.

"This is also what I been hearing within the industry, too bad since it will shorten its life a lot when new gen starts," he wrote on Twitter, in regards to the critics to the Wii U's CPU.

According to Halling, the platform has a pretty good GPU and lots of RAM, but a powerful CPU is crucial in games.

"GPU and RAM is nice to have shaders/textures loaded. Physics and gameplay run on CPU mostly so player count is affected etc.," he added.

As of yet, however, quite a few third-party games that have already appeared on other platforms have been released for the Wii U and their performances aren't that bad.

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