Assassin’s Creed 3 is pretty great game, as you could no doubt tell from our review posted at the end of last month.
Another negative aspect is the fact that it complicates quite a few mechanics that have worked well in previous games, either by trying to fit in new features or by implementing new interfaces.
One of the main mechanics that have been overhauled in the new game is the economy one.
In previous games, where you played as Ezio Auditore, making money was quite simple: you bought shops that made different things, from weapons, to costumes or pieces of art, and they then offered you a cut of their profits every 15 minutes or so.
In Assassin’s Creed 3, however, you play as Connor who needs to manage his own Homestead by overlooking all sorts of aspects.
First, you need to harvest resources from your land, then you need to craft something with those resources through your artisans and the recipes that you’ve found throughout the game’s world.
Then, once you actually have some products, you need to trade with stores found in Boston or New York.
While this whole mechanic is quite realistic, it’s extremely complex and time consuming. In the end, I just stuck with looting dead corpses, selling wildlife I killed, and buying only small supplies like smoke bombs.
Another area that’s been complicated by Assassin’s Creed 3 is combat, as the game now prominently features firearms, from muskets to flintlock pistols.
While the game teaches you to avoid gun fire or at least use a human shield, I was barely able to use nearby enemies in order to soak up bullets. Instead, I just started running straight at the foes with guns and took them on before they have a chance to load up their weapons.
Quite a few other areas of Assassin’s Creed have also been overhauled or complicated, so feel free to share your own thoughts below.