Sequel will give players more weapon based options

Feb 25, 2012 14:41 GMT  ·  By

Jeremy Cooke, who is the art director working on Borderlands 2 at Gearbox, has stated that the first game in the series was too restrictive when it came to how it allowed players to engage with the weapon system.

Speaking to IGN he stated, “We tried to be a little less like ‘you really want to use this type of gun,’ because inevitably someone would just take Brick and go get a sniper rifle and they just wanted to play that way. So we’ve opened the skill trees up a lot more so that people can access weapons that they want.”

The second game is set to offer gamers more freedom and Gearbox also brings significant improvements when it comes to the actual games mechanics.

Players will be able to get Borderlands 2 on the Xbox 360, the PlayStation 3 and the PC on September 18 in North America, and three days later in Europe.